I wanted to do something in the style of 90’s PC Box art. The final result looks like a combination of System Shock 2 and Doom. In the tutorial I take you from start to finish through the design process. The techniques used include everything from artistic use of the liquify tool to layer styles and adjustment layers.
Robots are always better when they’re bigger…or at least they were when I was 8. The force it would take to move a pinky on these giant robots could power Milwaukee for a day. They are so impractically big, the friction from their limbs moving would create a sound that would blow your ear drums out, and as their massive metal feet hit the ground the earth would tremble with a quake that would bring cities to the floor. Okay, enough with the hyperbole. Enjoy the art.
Google Glass might not have been the immediate success it was expected to be, but it is a sign of the way things are going. We are slowly integrating with machines and I’m not talking about your voice activated cell phone pal Siri. We can control planes with our brains, and make artificial limbs that respond to nerve impulses. As the Human/Machine Interface continues to evolve it makes one wonder: What will the world look like when sentient cyborgs walk the street?
We’ve been tinkering with robots for a long time, maybe since the 50’s or something. But trying to recreate and improve ourselves goes back to the dawn of consciousness. Right next to the invention of the wheel went the often over looked invention of the doll. Inside these hollow vessels we poor the dreams and expectations for our own lives. One only has to look at a child parenting a cabbage patch doll or staging an action figure to understand that this need is intrinsic to our nature. The rise of the mechanical robots is no different. Did these artists find inspiration in their robots or was the inspiration theirs?