The world of Android development is larger than any outsider can imagine. Developers can rattle off dozens of frameworks, tools, APIs, and methodologies, all of which have colorful names which beg for illustration. The only problem is developers are not illustrators, so when AnDevCon brought in outside writers to draft tutorials for the readership, they needed illustrations that would draw the audience in.

These pieces represent two years worth of creative I made for the AnDevCon blog and its promotion on social media.

The world of Android development is larger than any outsider can imagine. Developers can rattle off dozens of frameworks, tools, APIs, and methodologies, all of which have colorful names which beg for illustration. The only problem is developers are not illustrators, so when AnDevCon brought in outside writers to draft tutorials for the readership, they needed illustrations that would draw the audience in.

These pieces represent two years worth of creative I made for the AnDevCon blog and its promotion on social media. The overall feel is fun, and is generally flat. Although, long shadows are used to infer depth while avoiding element obfuscating gradients, and subtle highlight and shadow lines are employed to make them pop.